UEFN Transaction Managerby ADEPT Interactive

VISUAL TRANSACTION TOOL FOR UEFN

In-island transactions made easy.

Build offers, bundles, and storefronts visually, manage your icons, and generate the Verse you need in one Windows app. Prefer working with a coding agent? It can interface directly with UTM.

  • Free to use
  • Windows x64
  • No account required
UEFN Transaction Manager catalog showing connected project status, offer cards, V-Bucks prices, icons, and validation controls
UTM automatically stays in sync with the project you have open in UEFN.

Build the catalog

Everything behind your in-island purchases, in one place.

Start with the basics and add more control when you need it. UTM keeps your catalog organized and shows you what will be generated for your project.

Entitlements

Create permanent or consumable items, set ownership limits, and control what happens when they're purchased.

Offers + alternates

Set prices, requirements, and other purchase options, with alternate ways to offer the same item.

Bundles

Group multiple items into a single purchase, with flexible quantities for each one.

Storefronts

Group the offers and bundles you want to present together in your island.

Dynamic transactions

Let your Verse set prices or quantities dynamically while your island is running.

Validation

Catch missing settings, invalid configurations, and other problems before you compile in UEFN.

CREATE THE OFFER

Control what players see and how each purchase works.

Set the name, description, price, restrictions, icon, and purchase behavior in one place. UTM generates the required Marketplace classes for you.

  • Guided setup for new offers and templates
  • Edit any offer directly whenever you need to
  • Built-in controls for pricing, restrictions, icons, and purchase behavior
UTM offer editor with player-facing copy, V-Bucks price controls, and fixed or runtime price source

WORK WITH YOUR PROJECT

Built for the project you're already working on.

Connect UTM to your UEFN project to use your existing icons or import them directly to your content browser, generate the Verse your transactions need, and catch setup problems along the way.

Use existing project icons, or import new onesGenerate transaction VerseCatch project setup issues
UTM Icon and Texture tab showing an imported Texture2D and adoption field for an existing UEFN asset
UTM split view showing the visual catalog beside generated managed_transactions Verse and compile guidance

REVIEW THE SETUP

Catch issues before you compile.

Review your bundles, storefronts, setup checks, and moderation checks together before anything is generated.

UTM catalog showing bundle offers and explicit storefront membership
See how everything fits together. Review bundle contents and storefront placement directly in UTM without digging through generated Verse.
UTM review panel reporting zero issues, zero warnings, and passed local checks
Catch problems early. UTM flags setup or moderation issues before you compile, making them easier to find and fix.

AI AGENT SUPPORT

Build it yourself. Or let your coding agent help.

UTM works fully on its own. Connect your coding agent to UTM and UEFN and it can manage your transaction catalog, inspect your project, update Verse and assets, and compile the result.

Diagram: a coding agent connects UTM and Unreal MCP to work with the same UEFN project

CONNECT YOUR AGENT

Bring the catalog and project together

  • Use UTM and UEFN from one workflow
  • Check both connections against the same project
  • Keep your existing project in view

WORK WITH TRANSACTIONS

Review and update your setup

  • Inspect existing Verse and assets
  • Build and review the transaction catalog
  • Reuse the icons already in your project

REVIEW AND COMPILE

Keep the final say

  • Confirm changes before they are saved
  • Compile the generated integration in UEFN
  • Keep gameplay rules in your own project
UTM Agent Integration panel with the local UTM MCP endpoint, project context, and packaged Agent Skill setup

Ready when you need it

One local connection for your agent.

UTM MCP runs locally on your machine. Open Agent Integration to install the Agent Skill and copy the local MCP configuration. UTM verifies project identity and revisions before accepting changes.

Compatible coding agents can use UTM MCP alongside Unreal MCP to work with your transaction catalog and UEFN project. Other MCP-compatible clients can connect directly.

Agent Integration overview

ALREADY USING IN-ISLAND TRANSACTIONS?

Bring your existing transactions into UTM.

Connect UTM MCP and Unreal MCP, and your coding agent can review your current transaction setup, build a matching UTM catalog, and flag anything that needs your input before making changes.

  1. 01
    Inspect

    Your agent reviews the existing transaction code and relevant project assets.

  2. 02
    Build

    It turns what it can identify into a proposed UTM catalog.

  3. 03
    Review

    You check the proposal and resolve anything that isn't clear.

  4. 04
    Import

    Compatible project icons can be brought directly into UTM.

  5. 05
    Update

    Your Verse is updated to use UTM's generated API, then compiled and checked.

Free to use

Ready to try UTM?

Use the installer for the simplest setup, or choose the portable ZIP if you'd rather run UTM without installing it. No administrator access or separate runtime setup required.

Requires: Windows x64 and UEFN. Python Editor Scripting is required for first-time native placeholder setup and native icon importing; initialized catalog-only edits can use already-confirmed assets while UEFN is closed.