VISUAL TRANSACTION TOOL FOR UEFN
In-island transactions made easy.
Build offers, bundles, and storefronts visually, manage your icons, and generate the Verse you need in one Windows app. Prefer working with a coding agent? It can interface directly with UTM.
- Free to use
- Windows x64
- No account required
Build the catalog
Everything behind your in-island purchases, in one place.
Start with the basics and add more control when you need it. UTM keeps your catalog organized and shows you what will be generated for your project.
Entitlements
Create permanent or consumable items, set ownership limits, and control what happens when they're purchased.
Offers + alternates
Set prices, requirements, and other purchase options, with alternate ways to offer the same item.
Bundles
Group multiple items into a single purchase, with flexible quantities for each one.
Storefronts
Group the offers and bundles you want to present together in your island.
Dynamic transactions
Let your Verse set prices or quantities dynamically while your island is running.
Validation
Catch missing settings, invalid configurations, and other problems before you compile in UEFN.
CREATE THE OFFER
Control what players see and how each purchase works.
Set the name, description, price, restrictions, icon, and purchase behavior in one place. UTM generates the required Marketplace classes for you.
- Guided setup for new offers and templates
- Edit any offer directly whenever you need to
- Built-in controls for pricing, restrictions, icons, and purchase behavior

WORK WITH YOUR PROJECT
Built for the project you're already working on.
Connect UTM to your UEFN project to use your existing icons or import them directly to your content browser, generate the Verse your transactions need, and catch setup problems along the way.
REVIEW THE SETUP
Catch issues before you compile.
Review your bundles, storefronts, setup checks, and moderation checks together before anything is generated.
AI AGENT SUPPORT
Build it yourself. Or let your coding agent help.
UTM works fully on its own. Connect your coding agent to UTM and UEFN and it can manage your transaction catalog, inspect your project, update Verse and assets, and compile the result.
CONNECT YOUR AGENT
Bring the catalog and project together
- Use UTM and UEFN from one workflow
- Check both connections against the same project
- Keep your existing project in view
WORK WITH TRANSACTIONS
Review and update your setup
- Inspect existing Verse and assets
- Build and review the transaction catalog
- Reuse the icons already in your project
REVIEW AND COMPILE
Keep the final say
- Confirm changes before they are saved
- Compile the generated integration in UEFN
- Keep gameplay rules in your own project

Ready when you need it
One local connection for your agent.
UTM MCP runs locally on your machine. Open Agent Integration to install the Agent Skill and copy the local MCP configuration. UTM verifies project identity and revisions before accepting changes.
Compatible coding agents can use UTM MCP alongside Unreal MCP to work with your transaction catalog and UEFN project. Other MCP-compatible clients can connect directly.
Agent Integration overviewALREADY USING IN-ISLAND TRANSACTIONS?
Bring your existing transactions into UTM.
Connect UTM MCP and Unreal MCP, and your coding agent can review your current transaction setup, build a matching UTM catalog, and flag anything that needs your input before making changes.
- 01Inspect
Your agent reviews the existing transaction code and relevant project assets.
- 02Build
It turns what it can identify into a proposed UTM catalog.
- 03Review
You check the proposal and resolve anything that isn't clear.
- 04Import
Compatible project icons can be brought directly into UTM.
- 05Update
Your Verse is updated to use UTM's generated API, then compiled and checked.
Free to use
Ready to try UTM?
Use the installer for the simplest setup, or choose the portable ZIP if you'd rather run UTM without installing it. No administrator access or separate runtime setup required.
Requires: Windows x64 and UEFN. Python Editor Scripting is required for first-time native placeholder setup and native icon importing; initialized catalog-only edits can use already-confirmed assets while UEFN is closed.
UEFN Transaction Manager is built by ADEPT Interactive. It is not affiliated with or endorsed by Epic Games.




